This year’s Digital Kids Summit is scheduled to take place from September 13-14 at the Children’s Creativity Museum in San Francisco, CA. The Digital Kids Summit brings together a diverse group of participants from education, technology, creative disciplines, product design and development, marketing and media, and more. What unites attendees of the summit is a shared passion for the latest digital technologies in children’s entertainment and educational products.
The summit organizers recently announced this year’s preliminary schedule. Davin Sufer, CTO of WowWee, has been tapped as keynote speaker. WowWee designs, develops, markets, and distributes innovative robotic toys and consumer entertainment products.
Techcrunch just featured WowWee’s new coding robot and gaming drone. As the visionary behind WowWee, Sufer will be sharing his thoughts on crossing technology platforms and bridging generations with compelling digital engagement.
There’s a long list of exciting topics listed on the summit schedule page. A few that caught my attention include Dan Ferguson’s talk “Virtual Reality 101”. Ferguson is EVP of Digital Interactive Strategy for Groove Jones. Groove Jones offers a virtual reality platform used by well-known brands to create engaging immersive experiences. Ferguson’s insights on VR and its applications for kid-focused digital products are sure to be well worth hearing.
Another intriguing talk is offered by Thérèse Dugan and Anne McClard of Intel. Dugan and McClard are both experts in product design.They’ll be addressing one of the hottest topics when it comes to the design of digital products: user experience. Their talk on “UX Market Intelligence: It’s Not Child’s Play” is sure to be thought provoking and offer valuable takeaways. .
Tony Borden of Lionel Trains is slated to speak on re-inventing iconic brands for the next generation. With the pressure on legacy toy brands to fight off disruption from start-ups applying speech recognition and artificial intelligence, Borden’s talk is sure to be interesting.
Another talk addresses securing, maintaining, and monetizing kids’ mobile apps. You’d be hard pressed to find a topic of greater importance and interest to app designers and developers, as well as to marketing teams. Other sessions cover digital usage statistics, user generated content, and designing from a kid’s perspective.
There’s not enough room to cover all the great content and networking available at this year’s Digital Kids Summit in one blog post. For more information, visit the summit website and be sure to register and make your arrangements to attend soon.